Our Story Headquartered in Montreal, Canada, InSpeck was founded in 1994 by Dr. Li Song. InSpeck’s operations are based out of two locations, Montreal and Quebec City. The sales team is based in Montreal whereas marketing, research and development and production are in Quebec City. InSpeck is a world-renowned leader in providing 3D technology solutions. InSpeck is the reference in 3D optical measurement digitizing using non- laser technology. InSpeck conducts it own research and development and designs and manufactures non-contact optical digitizers and 3D modeling software. InSpeck specializes in digitizing free form objects, in particular, humans. Common applications of these solutions are in medical-based 3D modeling as well as in computer-assisted modeling and animation, multimedia applications and electronic games. InSpeck’s reputation is built on innovation, stability and flexibility. InSpeck’s digitizing products are characterized for their ease of use, capture speed, capacity to measure texture and affordability. InSpeck’s 3D modeling software, InSpeck EM, has recently been awarded two prestigious honors, the Computer Graphics World 1999 Innovation Award as well as the 2000 Design and New Technologies. To view our Corporate profile video, click on one of these links: Corporate profile video Go to Download center for videos on other topics. Some key features of InSpeck’s company profile are: - InSpeck’s digitizers are used worldwide by major pre and post- production facilities and have been used in the production of a number of films including X-MEN, Pirates of the Carribean, The Cat in the Hat, Peter Pan, Harry Potter 3 and many more. · InSpeck’s 3D digitizing and modeling solutions are used in numerous medical applications. Examples are Sainte-Justine Hospital in Montreal, Canada, National Institute for Occupational Safety and Health, West Virginia, USA and Bi-Op Montreal, Canada. · Some of our prestigious clients include Sony Computer Entertainment America, Electronic Arts, Warner Brothers, France Telecom, Hasbro, Procter & Gamble and several University Research Centers around the world; · A world-wide sales distribution channel with 13 locations covering 10 countries in North America, Europe and Asia; · InSpeck was officially selected exclusive supplier of virtual 3D models to digitize all the 2001 season players by Baseball’s Major League and Player Association.


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