MLB Story Major League Baseball came to InSpeck about 2 years ago looking for a way to keep its image young and innovative. The league considered that by enhancing the level of quality in baseball video games it would achieve that objective. MLB also wanted to be the first sports league to provide their video game licensees with advanced images of their players and managers. The league and its player’s association realized that given the technological advances in digital photography and increased processing power of the new game systems, it would no longer be acceptable for video games featuring real-life athletes to deliver just a handful of recognizable images supported by a cast of generic, cookie- cutter players. When they got in touch with InSpeck, it didn’t take long for all three parties to get on the same page and reach an agreement. InSpeck’s baseball adventure started at Major League Baseball spring training in February 2001, in Florida and Arizona. It was on various Photo Days that close to 900 baseball players and managers sat for a quick 3D digitizing session. Phase 2 of the project, completed in September 2001, was to process the 3D data following the league’s guidelines. Finally, the 3D data was sold to Electronic Arts, Sony, Acclaim Entertainment and SEGA. These companies will incorporate InSpeck’s data in their 2003 baseball games titles. The project generated great results for every party involved and in the end, some of the most realistic 3D player models were sold to game publishing companies for next year’s baseball video games. This way, they had everything to gain from this venture; a great project with little investment and great results! "The Major League Baseball Players Association selected InSpeck to provide 3D digital imagery of the players because we felt that InSpeck's state of the art technology and outstanding customer service would provide our licensees with a user friendly platform from which to push the graphical edge of the next generation video game hardware. InSpeck's technology will help make baseball video games the standard by which player graphics will be measured throughout the lifecycle of today's game systems. Thanks to InSpeck's technology and ability to work with our licensees, it will no longer be acceptable for video games featuring real-life athletes to deliver just a handful of recognizable images supported by a cast of generic, cookie-cutter players. People who see the upcoming generation of baseball games from Sega, EA, Sony and Acclaim will expect every player in a sports game to be a real-time, life-like, movie quality, 3D rendering of their real life counterpart." John Olshan Category Director, Interactive Games at the Major League Baseball Players Association And more comments! From Game Developing Companies: - The game companies get high quality 3D data to work with all the while saving 3D modeling time. - Their workflow is improved by cutting down on time-consuming modeling tasks. From MLB & MLBPA: - By spearheading this project, they are very well positioned compared to other sport companies on the technological front. - It gives the league the chance to promote the sport of baseball and its players. - It is a chance for the League to keep its image young and innovative..








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