About 3D digitizing 3D digitizing is a procedure used to build a digital 3D copy of a physical surface. The main difficulty resides in obtaining the actual shape of the surface, that is, the volume the surface occupies in space. In the 3D optical digitizing process, the digitizer acquires range images (similar to contour maps) that are processed by modeling software and converted to point positions in space. All of the surface visible by the sensor can therefore be digitized in one shot. Other methods exist to acquire the shape of a surface. Some others are also optical, such as scanning (often done using lasers), where acquisition is sequential, one point or one line at a time. Others are mechanical and use, for instance, tactile sensors. The technology in InSpeck’s digitizers enables them to obtain, all at once, not only the shape of the surface seen by the camera, but also the color information (texture), which is automatically fitted to the surface. This is all done without contact and in a short time, which makes it well suited for the digitizing of human beings. The global procedure to obtain a complete digital 3D model from optical digitizing involves first acquiring a variety of partial views of the surface, as seen from a selection of angles, in order to cover all the surfaces of the object. For instance, when digitizing a head, the usual procedure would be to acquire 7 partial views, 2 of the front, at an angle, 1 on each side, for each of the ears, 2 of the back, again at an angle, and finally one of the top. Each of these views becomes a partial 3D model, and each has its own texture. These partial models are brought into a common system of coordinates and then registered one with the others to reproduce the overall shape of the object. They are then merged to produce a single polygonal model that includes all the surfaces seen during the digitizing process. The texture of each partial model is also merged to form a single texture for the merged model, that results in a final complete 3D model, which can be used in the following applications: e-commerce and web publishing, film special effects, video games characters, bio-medical research, etc.






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