InSpeck Glossary of Terms

 

 

 

 

 

 

 

 

 

 

 

 

 

·        2.5D

 

2.5D (Data in…) Data in which the three dimensions are not represented in a homogeneous way.  The depth (Z) is always functional, for every point in  the  XY graph there is at maximum  one Z notation.  X and Y are non-functional.  The best example is an image in pseudo colours used in FAPS.

 

Unscientific term but much used in the field.  Often to define the results of optical censers  providing 3D data of a scene viewed from a specific angle.  The results of the measurements of a cup measured from the front  will not show its hollowness.   2.5D   differentiate  from a 3D model which shows the real form of the object from any angle.

 

·        3D Image

 

1.      Image containing the information in Z.

 

2.      2D display  of a model with the possibility  to manipulate the model.

 

3.      Stereoscopic display of a model with or without the possibility of manipulating  the model.

 

·        Acquisition of a 3D model

 

The fabrication procedure of a model, consists  in many  image acquisitions: calculation of  3D data, a generation of  many patches, registration of patches, fusion of patches, fusion of textures.

 

Term to be avoided because we cannot acquire a model.  We can only acquire an image and make a model of an object, a face, or of a person. Perhaps we could use the term "Creation of a 3D model".

 

·        B-Spline

 

Parametric function built by the summation of polynomes connected by knots. The polynoms are calculated by recurring equations.  A B-Spline surface in 3D is obtained by calculating 2D curves along two different directions, but in accordance with a set of common parameters.

 

 

 

 

 

 

 

·        Bissector

 

Straight line stemming from the summit of an angle dividing  the last into  two equal angles.  It's the symmetric axe of the angle. 

 

·        Calibration

 

Procedure that determines  the relation within the predefined domain of validity, between the notations measured by a device and the real notations in the standard unit of measure.   In our case, this step transforms perspective geometry into Euclidian geometry.   We will often will measure an object or a pattern of which the measures are known (standard of measure) to determine this relation.  It is sufficient that the standard measurements  are ten times more precise than the measurements than uncertainty than the calibrating device.  It is also known that calibration is valid only within the device,  for in practise the extrapolations are not reliable.

 

·        Calibration Plan

 

Calibre in the form of a flat surface.  Since in theory the form of a calibre has no importance ( except in pathologic  cases)  we often use calibre of a simple geometric form as a plan for example.

 

·        Calibration Volume

 

Same thing as volume digitizing , but in the context of the procedure of  standard measurement of the device.  It's the volume used to take the standard measures of the device.

 

 

·        Capturor

 

q       Capturor (Normal Field)

 

q       Capturor CF (Close Field)

 

q       Capturor SCF (Small Close Field)

 

q       Capturor LF (Large Field)

 

q       Capturor SF (Small Field)

 

 

 

 

 

 

 

·        Cloud of Points

 

Representation of a surface in 3D space, consisting very simply of a series  of vertex.  The vertices are not connected to form polygons, and are not necessarily a known structure.

 

·        Creation of a model

 

From a cloud of points measured by a digitizer, the relation between the different points in the space must be determined.  For example, the object can be described with triangles (three points) that consist of  2 points, to create a model.

 

·        Digitizing

 

Acquisition of data with a digitizer,  i.e. a device that transforms an analogue notation into a numeric notation.  In our case, it's the action of using a Capturor to obtain a 3D image.

 

NURBS (Non-Uniform Rational B-Spline)

 

Parametric curve formed by the division of two weighed  summations of B-Spline, and which the para metrication  in not necessarily uniform.  One NURBS surface in 3D is obtained by calculating 2D curves along two different directions, but according to a group of  common parameters.

 

·        DF

 

Double Field, InSpeck product, Capturor with two objectives, that permit the choice of  the visual field.

 

·        Digitizing Volume

 

Volume in which 3D measures can be taken with a digitizing device.

 

·        Euclidian Geometry

 

1.      Geometry representing the world as it is with the same measures (e.g. mm) and the same angles.

 

2.      Geometry preserving the absolute measures and having 6 degrees of liberty for transformations, 3 for rotations and 3 for the translation.

 

 

·        3D Film

 

In analogy with the 3D image a 3D film would be a film containing depth information, which would permit  the spectator  to place himself anywhere in the scene.  An animated model could be called a 3D film.

 

·        Firmware

 

The control software of a mechanism. Often stocked in a ROM and loaded when turned on.

 

·        Full Body

 

InSpeck product. Measuring  system  for the production of  full human body 3D  models.

 

·        Geometry

 

A geometry describes entities (points, lines, bodies, angles…),  some properties (collinear, perpendicular,…) and transformations on these entities. An important aspect of geometries is the invariable.  Invariables are the properties that are not influenced by the transformations of this geometry. The different geometries  differentiate from one another by the invariables and the number of  transformations available.

 

The world is often perceived as a 3D Euclidian  space.  That  is why the Euclidian   geometry seems appropriate to describe the world.  In certain cases it isn't  possible or desirable to use the  entire Euclidian geometry of the 3D space.  We could also work with  projective geometry, that is less structured and for this reason simpler.  Intermediate layers  are formed by the affine geometry and the metric geometry.  These structures can be seen as different geometric "strata" (pl. of stratum, which means layers), which  can be superimposed to the world.  The simplest being projective and affine, then metric and finally  the Euclidian structure. (M. Pollefeys, 3D modelling from images", 3D in 2001?)

 

·        Image capturing

 

Taking an image ( bmp, jpeg, etc ) with a camera.  Not to be confused  with acquisition of a 3D model.

 

·        Mapping Texture

 

Procedure allowing the application of a 2D image on a 3D model.  Different approaches can be used to project the texture on the on the model (cylindrical, cubic,  spherical, …).  Furthermore, most software  and 3D engines also permit defining the application of the texture by specifying the texture co-ordinates (u,v) for each vertex once the projection has been done.

 

·        Mesh

 

Representation of a surface in 3D space, consisting of vertex connected to one another to form polygons.  No supposition is made on the distribution of the vertex and the polygons are typically consist of 3 or 4 vertices.

 

·        Metrology

 

Science of measure.  Domain of the technologies and instruments of measure.

 

·        Model

 

3D Entity that can represent a part or the whole of an object. The representation can  as well be done  by a patch, a mesh, a parametric surface, etc and can include  a texture.

 

·        Model animation

 

Shifting the summits (vertices) of a model with time with the purpose to  create an animated or dynamic model.

 

·        Model Fusion

 

Procedure that permits the creation of a 3D model of an object from  many 3D models each representing  a part of the object, acquired according to  different angles or even from a different model. (Ex: head or hands at high resolution with a human body at low resolution).

 

 

 

 

 

 

 

·        Morphing

 

Procedure by which the vertices of a first model are progressively shifted so that it becomes  identical to a second model.  This technique  implies that the starting model and the final model have the same polygonal structure

(same amount of vertices, same amount of polygons and a similar distribution of its elements.)

 

Careful,  not to be confounded with the 3D morph function of  EM (EditorMerger).  These allow the deformation of a model (solely the position of de vertices) to give it a form similar to another model from which the polygon structure can differ.  Following this deformation we can then create morphing effects between the original model and the original deformed model  since they are obviously the same structure.

 

·        Net

 

Data transfer file between FAPS and EM.  Proprietary format of InSpeck.

 

·        Order

 

The measurement  is taken  by a harmonic function.  The results are ambiguous at a 2PI factor.  Knowing the order of a point we obtain an absolute result.  The order gives the amount of periods according to a reference plan.

 

·        Organic Geometry

 

Is said of a 3D object that has polygon curves (NURBS) and that estimates well the organic forms (a head for example).

 

·        Patch

 

Way to describe a 3D surface.  A patch is a matrix of 3D points and the relation between the points is defined by their position in the matrix (number of lines and a fixed number of columns) having said that, a patch cannot define a closed surface.  It is not like a mesh, or a meshing where we describe the relation between different points while describing an order of polygons.

 

FAPS produce a patch for each view each digitizer by exporting  into a .net. format.  In our case, this patch represents a part of the digitized object.  A patch is a model.  The patch corresponds well to the representation of data obtained from an InSpeck digitizer since for each pixel of the camera's matrix  we obtain a notation in XYZ.  Many patches of an object can be reunited to form a model.  This definition of patch is specific to InSpeck.

 

Note: The terms Patch and Mesh do not designate the same realities in the CAD (engineering) and computer graphics domain.

 

 

·        Point

 

Geometric area of nil dimension represented in R2 space by its co-ordinates (x,y) and in R3 space by its co-ordinates (x,y,z).

 

·        Registration

 

Procedure that consists in placing numerous models representing  different angles of an object, in such a manner as to reproduce the whole of the object.

 

Procedure that consists in applying transformations on partial models  to place the parts in a system of common co-ordinates.

 

·        Spline

 

Approximate  representation of a function by the sum of many polynomials.

 

·        Stereoscopic film ( or stereo film)

 

Two films, one of which is presented to the right eye of the spectator and the other to the left eye of the spectator. These are the  same techniques as those used for the stereo film.  See also "stereo images".

 

·        Stereoscopic image (also: Stereo image)

 

It consists in fact of two images, one of which is presented the right eye and the other is presented the left eye.  There are different techniques  to assure that each eye sees only the image that is destined to it (Colour filters, polarisation filters, glasses with LCD shutters, 2 independent  LCD  in the helmets of virtual reality,…).  The 3D effect is generated by our own brain.  It suffices to acquire two images with two cameras, which have parallel optic  axes and that are found  at the interoculare distance (»2 inches)   at the moment the images are acquired.

 

·        Target of  registration

 

Target that permits having a referential common to all the digitizers that are looking at the same scene.  The fact of having a common referential permits placing the different views of one object at the right place.   

 

Virtual Target: Theoretic description of a real target.  In the computer….

Real Target:  Target as fabricated  (real object, in aluminium…)

 

 

 

 

 

·        Texture

 

Rectangular tabulation (Index/tabulation/….) of colour data and or of transparent formatting of an  image.

 

·        Texture Co-ordinates

 

Texture position in the 2D graph.  Often represented in normalised value to make it independent  of the resolution of the texture.  The Co-ordinate texture is associated to a vertex and therefore represents the projection of the para metrication   of the texture on the 3D model.  It is to be noted that one same vertex can have many texture co-ordinates.

 

·        Vertex

 

Group of co-ordinates X, Y and Z that represent a precise point in a 3D space.  Synonym of  "point".

 

·        Vertices

 

Plural of vertex.

 

·        Vignetting

 

Effect produced by a too small opening that limits the light exiting a system of projection or entering a system of acquisition.  This limiting opening  can be found anywhere in the system.  The effect of the vignette makes the intensity on the side of the pattern projected or on the side of the image acquired is weaker.  Obviously if we see the vignette on an image of projected pattern the effect can come from the projection or the acquisition.